PENINGKATAN PROFESIONALISME GURU DALAM MENGGUNAKAN TEKNOLOGI PADA PENYUSUNAN BANK SOAL BERBASIS LITERASI DAN NUMERASI DI YPN BELINYU

Authors

  • Baiq Desy Aniska Prayanti Matematika Fakultas Teknik Universitas Bangka Belitung
  • Lasmi Hartati Perencanaan Wilayah dan Kota Fakultas Teknik Universitas Bangka Belitung
  • Nurhaeka Tou Teknologi Informasi Fakultas Teknik Universitas Bangka Belitung
  • Putri Mentari Endraswari Teknologi Informasi Fakultas Teknik Universitas Bangka Belitung

DOI:

https://doi.org/10.29303/abdiinsani.v10i3.1019

Keywords:

kahoot, Literacy, Numeracy, Learning, Wordwall

Abstract

The role of information technology in the preparation of the question bank at this time is really needed and required. Considering that in the current era technology has become the main subject in various activities. Technology can facilitate the implementation of literacy and numeracy-based learning and evaluation processes. The ability of teachers in mastering technology, especially in preparing literacy and numeracy-based question banks, is currently an obstacle experienced by the Belinyu National Education Foundation (YPN). Teachers are required to have understanding and ability to integrate technology in the learning process. This activity aims to provide training to teachers in compiling literacy and numeracy-based question banks by utilizing Wordwall and Kahoot technology. This technology is a game-based learning media. The method used in this service is lecture and practice. Presentation of literacy and numeracy-based material is presented first so that teachers get an understanding of the material. After that, the Wordwall and Kahoot technology materials were immediately practiced on each teacher's computer. Based on the results of the activities through simulations and practice, there is a difference between before the material is delivered and after the material is delivered. This can be seen from the results of the pre-test (45%) where respondents answered that they did not often use technology in compiling the question bank and the results of the post-test (65%) showed that respondents agreed and were interested in the training. The teachers are starting to be interested in game-based Wordwall and Kahoot technologies as described. In addition, teachers can also directly create literacy and numeracy-based questions which are then presented in Wordwall and Kahoot media. Based on the results of the pre-test and post-test, Wordwall and Kahoot are learning innovations that can be applied in the teaching and learning process.

Downloads

Download data is not yet available.

References

Afriyanti, I., Wardono, & Kartono. (2018). Pengembangan Literasi Matematika Mengacu PISA Melalui Pembelajaran Abad Ke-21 Berbasis Teknologi. PRISMA, Prosiding Seminar Nasional Matematika, 1, 608–617.

Ardellea, F., & Hamdu, G. (2022). Pentingnya Kemampuan Guru Sekolah Dasar dalam Mengembangkan Soal Tes Literasi dan Numerasi Berbasis Education for Sustainable Development (ESD). Edu Cendikia: Jurnal Ilmiah Kependidikan, 2(02), 220–227. https://doi.org/10.47709/educendikia.v2i02.1587

Bunyamin, A. C., Juita, D. R., & Syalsiah, N. (2020). Penggunaan Kahoot Sebagai Media Pembelajaran Berbasis Permaianan. Jurnal Kehumasan, 3(1), 43–50.

Faridah, N. R., Afifah, E. N., & Lailiyah, S. (2022). Efektivitas Model Pembelajaran Project Based Learning Terhadap Kemampuan Literasi Numerasi dan Literasi Digital Peserta Didik Madrasah Ibtidaiyah. Jurnal Basicedu, 6(1), 709–716. https://doi.org/10.31004/basicedu.v6i1.2030

Hartanti, D. (2019). Meningkatkan Motivasi Belajar Siswa dengan Media Pembelajaran Interaktif Game Kahoot Berbasis Hypermedia. Prosiding Seminar Nasional, 1(1), 78–85. Retrieved from https://jurnal.ustjogja.ac.id/index.php/snpep2019/article/view/5631

Hartono, H., Indra Putri, R. I., Inderawati, R., & Ariska, M. (2022). The strategy of Science Learning in Curriculum 2013 to Increase the Value of Science’s Program for International Student Assessment (PISA). Jurnal Penelitian Pendidikan IPA, 8(1), 79–85. https://doi.org/10.29303/jppipa.v8i1.1185

Ilmiyah, N. H., & Sumbawati, M. S. (2021). Pengaruh Media Kahoot dan Motivasi Belajar Terhadap Hasil Belajar Siswa. Journal of Information Engineering and Educational Technology, 3(1), 46–50. https://doi.org/10.26740/jieet.v3n1.p46-50

Musyrifah, E., Dwirahayu, G., & Satriawati, G. (2022). Pengembangan Bahan Ajar Matematika Bagi Guru Mi Dalam Upaya Mendukung Keterampilan Mengajar Serta Peningkatan Literasi Numerasi. FIBONACCI: Jurnal Pendidikan Matematika Dan Matematika, 8(1), 61. https://doi.org/10.24853/fbc.8.1.61-72

Napiah, M., Raharjo, M., Putra, J. L., Heristian, S., & Leksono, I. N. (2020). Rancang Sistem Penyajian Bank Soal Untuk Jenjang Sekolah Menengah Atas Berbasis Web. Jurnal Infortech, 2(2), 133–138. https://doi.org/10.31294/infortech.v2i2.9022

Purwanto, A. J. (2021). Pemahaman Siswa Kelas XI SMK Negeri 1 Pujer dalam Menyelesaikan Soal AKM Numerasi. Journal of Mathematics Education and Learning, 1(2), 109. https://doi.org/10.19184/jomeal.v1i2.24272

Safitri, D., Awalia, S., Sekaringtyas, T., Nuraini, S., Lestari, I., Suntari, Y., … Sudrajat, A. (2022). Improvement of Student Learning Motivation through Word-Wall-based Digital Game Media. International Journal of Interactive Mobile Technologies, 16(6), 188–205. https://doi.org/10.3991/ijim.v16i06.25729

Sari, P. A. E., Inggritiya, S. E., Reza, M. D., Wijayanto, R., Mahardika, I. K., & Bektiarso, S. (2023). Peran Teknologi Dalam Literasi Sains Siswa. Jurnal Ilmiah Wahana Pendidikan, 9(2), 437–442.

Sulistyani, N., & Kusumawardana, A. S. (2022). Pendampingan Penyusunan Modul Numerasi Berorientasi Asesmen Kompetensi Minimum Di Sekolah Dasar. JMM (Jurnal Masyarakat Mandiri), 6(1), 464. https://doi.org/10.31764/jmm.v6i1.6431

Widana, I. W. (2014). Pengembangan Bank Soal. Jurnal EMASAINS, III(2).

Wirani, Y., Nabarian, T., & Romadhon, M. S. (2021). Evaluation of continued use on Kahoot! As a gamification-based learning platform from the perspective of Indonesia students. Procedia Computer Science, 197(2021), 545–556. https://doi.org/10.1016/j.procs.2021.12.172

Published

2023-07-28

How to Cite

Prayanti, B. D. A., Hartati, L. ., Tou, N. ., & Endraswari, P. M. . (2023). PENINGKATAN PROFESIONALISME GURU DALAM MENGGUNAKAN TEKNOLOGI PADA PENYUSUNAN BANK SOAL BERBASIS LITERASI DAN NUMERASI DI YPN BELINYU. Jurnal Abdi Insani, 10(3), 1271–1282. https://doi.org/10.29303/abdiinsani.v10i3.1019

Issue

Section

section editor